# Raise your pet

> Your pet starts as an egg, hatches when you finish your first task and grows as you level up. It never gets sick or sad, and you can dress it.

Source: https://priortasks.com/docs/game-mode/pets/
Last updated: 2026-11-05

In Game mode you get a pet. It lives at the bottom of the sidebar, cheers when you finish a task and shows up as your avatar on leaderboards. It has no needs: it never gets sick, sad or dies, and a week away costs it nothing.

## The egg

Turning on Game gives you an egg. It hatches when you complete your next task or check in a habit. Prior picks the species at random and shows a hatching scene where you can name your pet.

| Species | Chance | What it is |
| --- | --- | --- |
| Mochi | 35% | A round, squishy cloud-cat. |
| Fern | 30% | A little moss sprout that perks up when you do. |
| Nova | 25% | A small star-fox with a twinkling tail. |
| Ember | 10% | A tiny dragon with a warm heart. Rare. |

The roll happens on the server when the egg hatches, so it cannot be re-rolled. Until then, **Progress → Pet** shows the egg and "Complete a task to hatch it".

## How it grows

Your pet changes form at fixed levels:

| Stage | From level |
| --- | --- |
| Baby | hatching |
| Young | 10 |
| Adult | 25 |
| Radiant | 50 |

A message tells you when it grows up. **Progress → Pet** shows the next level it evolves at.

## Moods

The mood is for fun only and depends on your day:

- **Happy** once you have finished something today, and for a while after each completion.
- **Content** if your last completion was yesterday.
- **Sleepy** if it has been longer.
- **Asleep** at night, from 23:00 to 06:00 your time.
- **Excited** right after a level-up.

It hops with a heart when you complete a task and dances when you level up. On desktop its eyes follow your pointer. Click it and it purrs.

## The den

Open **Progress** (click the pet in the sidebar) and choose the **Pet** tab to see its den:

- **Name**: type a name of up to 24 characters. It saves when you stop typing.
- **Wardrobe**: choose a **Hat**, **Face** item and **Neck** item among the ones you own. They come from [chests](https://priortasks.com/docs/game-mode/chests-and-items/).
- **Room**: pick one item to decorate the den.
- **Evolution**: the forms your pet has reached.

You can grab the pet with the mouse or a finger and throw it: it bounces off the walls and settles. A hard throw makes it dizzy for a couple of seconds. For the keyboard, a **Toss** button throws it gently. The motion follows **Effects** in **Settings → Game**: **Subtle** halves it, and **Off**, or your system's reduced-motion setting, keeps it from flying at all.

## Good to know

- Your pet's head, with its hat, is your picture on leaderboards if you are visible. See [Leaderboards, usernames and kudos](https://priortasks.com/docs/game-mode/leaderboards-and-kudos/).
- Calm mode hides the pet but does not lose it. See [Choose Calm or Game](https://priortasks.com/docs/game-mode/calm-or-game/).
- Cosmetics are earned. No plan sells pets, hats or rooms.
